



You play through the same settings of the console version, including iconic Marvel locations such as Asgard, Stark Tower and Castle Doom, but instead of using characters’ abilities to solve puzzles and overcome obstacles, the majority of the gameplay revolves around fighting through large numbers of enemies to the end of the level, where most of the time you’ll be pit against a harder boss enemy. The 3DS version of LEGO Marvel strays from the co-operative puzzles and platforming of the console game and instead presents a beat-em-up game following the same plot. Unfortunately this is true of LEGO Marvel Super Heroes on the 3DS- while the console version is a great application of the LEGO formula to the Marvel Universe, the 3DS version is much less successful. They won’t have all the same features of their big console siblings, and often feel like different games entirely. When a game is spread over a large number of platforms, it’s generally the case that the handheld versions of said game will suffer.
